shlogg · Early preview
Maxim Khotlenko @labrob2013

I developed my own game engine and am currently developing a computer game.

Game Engine Updates: Multi-Threading & Map Editor Capabilities

Latest updates: map editor basics done, multi-threading in game engine & Lua scripts, improved function calls. Working on multiplayer basics. Game project details coming soon!

Implementing Hover Color Change With Lua Scripting

Implementing hover effects with Lua: Change text color on mouse hover for interactive UI elements. Using Lua scripts & JSON resources to draw screens.

Digital Certificate For Game Account Identification

Developed small service for game account basic functionality. Generates digital certificate for player identification on server. First tests of requests and responses between client and server underway.

Physics Engine Updates: Collision Improvements & Jumping Mechanics

Work ongoing on physics & website. Engine updates: collision improved, jumping & crouching implemented, physical object settings & material tables added.

Engine Now Multithreaded With Restart Shaders Feature

The engine is now multithreaded, allowing tasks like restarting shaders and rendering to run concurrently. The author is currently rewriting the render process.

Software Engineering Update: Bug Fixes And Improvements

Fixed crash bug & improved Realtime mode with launch args. Removed test funcs from Lua scripts & added new functions for dev params like background & title settings.

Lua Script Support And Engine Startup Modes Implemented

New features implemented: Lua script support, exec script system for engine startup modes, and 2 new modes: File Initialization & Real-time Module Management.

New Game Engine Test Run: Faster Development With Improved Renderer

Improving engine & writing a test game to speed up dev. New renderer tested: 38k polys rendered in 2.5 sec. Back to normal after testing.

APS - Account Protection System: Secure User Data With JSON Encryption

Developing APS - Account Protection System module for user security on server & client side. Commands sent via JSON code requests, ensuring secure data exchange. No need to worry, hacking is impossible!

Launching Server On UDP: Basic Functionality Achieved

Launched server on UDP, working on port management (28500-28600). Added command line args & netstat output. Waiting for feedback on server functionality!

Introducing Alpha Dev 0.42: Bug Fixes & Edits

New dev update! Bug fixes, interface tweaks, map editor improvements & config file added. Engine now syncs at 60 FPS. Levels can be templated with "levels/template.me". .42