Map Editor Updates: Inspector Rewrite & 3D Model Converter
Map editor updates: Inspector rewritten for stability, new tool converts 3D models to ME2 & textures to GI format.
I developed my own game engine and am currently developing a computer game.
Map editor updates: Inspector rewritten for stability, new tool converts 3D models to ME2 & textures to GI format.
Latest updates: map editor basics done, multi-threading in game engine & Lua scripts, improved function calls. Working on multiplayer basics. Game project details coming soon!
Improving map editor and rendering in a program, also working on the user interface.
Optimizing engine rendering improves FPS from 332 to reduce frame breaks by 2ms. Working on fixing failed mechanisms.
Implementing hover effects with Lua: Change text color on mouse hover for interactive UI elements. Using Lua scripts & JSON resources to draw screens.
Developed small service for game account basic functionality. Generates digital certificate for player identification on server. First tests of requests and responses between client and server underway.
Work ongoing on physics & website. Engine updates: collision improved, jumping & crouching implemented, physical object settings & material tables added.
Publishing new game materials and Telegrams in VK group tonight, transparency mode off.
The PAZ 3205 bus model is being developed gradually, with no significant updates available yet.
Preparing 3D models, a new project is underway at Motion Engine.
Lua script created for map, check telegram channel @motionengine2 for details.
New main dark theme implemented in editor with improved performance. Error reporting system added, sends bugs to tracker via web resource.
Introducing the revamped MEBOX map editor with a fresh new layout! Explore and create with ease.
The engine is now multithreaded, allowing tasks like restarting shaders and rendering to run concurrently. The author is currently rewriting the render process.
Moved from GTK3 to MFC for project development.
Developing our own map editor, MEBOX (Motion Engine Box), is underway, but still in its raw form.
New engine update V0.57: Accelerated startup, Wireframe model display, UI capabilities & minor bug fixes.
Fixed crash bug & improved Realtime mode with launch args. Removed test funcs from Lua scripts & added new functions for dev params like background & title settings.
The map editor is now a script editor, allowing for more flexibility and customization.
New features implemented: Lua script support, exec script system for engine startup modes, and 2 new modes: File Initialization & Real-time Module Management.
Improving engine & writing a test game to speed up dev. New renderer tested: 38k polys rendered in 2.5 sec. Back to normal after testing.
Implemented auth system with user config & authorization. Rewrote msg sending to read JSON code. Added CLI mode with debug option.
Developing APS - Account Protection System module for user security on server & client side. Commands sent via JSON code requests, ensuring secure data exchange. No need to worry, hacking is impossible!
Launched server on UDP, working on port management (28500-28600). Added command line args & netstat output. Waiting for feedback on server functionality!
Editor upgrade with likes is coming! Interface revamped & new features added. Soon, even the engine will be testable!
Switching from irrKlang to FMOD for sound management in our project. Time to rewrite and optimize audio functionality.
New dev update! Bug fixes, interface tweaks, map editor improvements & config file added. Engine now syncs at 60 FPS. Levels can be templated with "levels/template.me". .42