shlogg · Early preview
Maxim Khotlenko @labrob2013

Game Engine Updates: Multi-Threading & Map Editor Capabilities

Latest updates: map editor basics done, multi-threading in game engine & Lua scripts, improved function calls. Working on multiplayer basics. Game project details coming soon!

Hello everyone, I'm talking about the latest grandiose🤩 news.
At the moment:
🔧 1. Basic capabilities for the map editor are done (in the future they will be improved/corrected)
🔧 2. Now, in addition to the multi-threaded system in the game engine, there is also a system in Lua scripts, which allows you to perform many tasks separately from the main script thread. Called for example: thread( testFunction )
🔧 3. Accordingly, replacing functions in Lua scripts instead of engine:* (namespace - namespace) instead of for example, now the call is carried out:
Was: engine:PropCreate(0, "geom_tunne...