Game Engine Updates: Multi-Threading & Map Editor Capabilities
Latest updates: map editor basics done, multi-threading in game engine & Lua scripts, improved function calls. Working on multiplayer basics. Game project details coming soon!
Hello everyone, I'm talking about the latest grandiose🤩 news. At the moment: 🔧 1. Basic capabilities for the map editor are done (in the future they will be improved/corrected) 🔧 2. Now, in addition to the multi-threaded system in the game engine, there is also a system in Lua scripts, which allows you to perform many tasks separately from the main script thread. Called for example: thread( testFunction ) 🔧 3. Accordingly, replacing functions in Lua scripts instead of engine:* (namespace - namespace) instead of for example, now the call is carried out: Was: engine:PropCreate(0, "geom_tunne...