Optimizing Engine Rendering For Improved Performance
Optimizing engine rendering improves FPS from 332 to reduce frame breaks by 2ms. Working on fixing failed mechanisms.
I am working on improving the engine rendering, optimizing the drawing of objects by reducing the functions of calling the drawing. As you can see at the moment, FPS=332 has increased significantly and the frame break is smaller = 2 ms (though rather some mechanisms have failed 🔧, I am working on fixes!)