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Sidali Assoul @stormsidali2001

Mastering Game Loops: Fixed Timestep Updates & Delta Time Handling

Implementing a game loop in TypeScript: accumulator pattern for time management, fixed physics updates & render vs update calls. Advanced concepts include delta time handling & fixed timestep update system.

Understanding Game Loops in Game Development

A game loop is the heartbeat of every game engine, orchestrating the continuous cycle of processing input, updating game state, and rendering frames. It's the fundamental mechanism that determines how your game runs, responds to player input, and maintains smooth gameplay.
In this article, we'll explore the intricacies of implementing game loops in TypeScript, focusing on advanced patterns like fixed timestep updates , efficient frame timing , and crucial performance optimizations that will help you build professional-grade games.

  
  
  Core Gam...